﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace BombermanGameEditorBeta
{
    public partial class MainWindow : Window
    {
        private int[,] mapSectorArray = new int[,] {{1,2,3,4},{5,6,7,8},{9,10,11,12}};

        public MainWindow()
        {
            InitializeComponent();
        }
        //------------------Left Panel Button Logic----------------------//
        private void Landscape_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }

        private void Wall_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }

        private void Enemy_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }

        private void Hero_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }

        private void Other_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }
        //------------------Up Panel Button Logic----------------------//
        private void Open_Click(object sender, RoutedEventArgs e)
        {
            //I/O file
        }

        private void Save_Click(object sender, RoutedEventArgs e)
        {
            //I/O file
        }

        private void Undo_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }

        private void Redo_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }

        private void Clean_Click(object sender, RoutedEventArgs e)
        {
            //update UI
        }
    }
}
